Diferencia entre revisiones de «Building Slicer/en»

De Slicer-Int
Saltar a: navegación, buscar
(Página creada con «Lesson 1. Building 3DSlicer (windows version) miniaturadeimagen|Building 3D Slicer»)
Línea 8: Línea 8:
  
  
[[Archivo:3dSlicerEcosystem.png|300x120px|borde|centro|3DSlicer Ecosystem]]
+
[[Archivo:3dSlicerEcosystem.png|300x120px|borde|centro|3DSlicer Ecosystem|link=https://www.slicer.org/wiki/Documentation/Nightly/Developers/Build_Instructions]]
  
  
 
Lesson 1. Building 3DSlicer (windows version)  
 
Lesson 1. Building 3DSlicer (windows version)  
 
[[Archivo:Building 3D Slicer.pdf|miniaturadeimagen|Building 3D Slicer]]
 
[[Archivo:Building 3D Slicer.pdf|miniaturadeimagen|Building 3D Slicer]]

Revisión del 16:06 30 ago 2018

Otros idiomas:
English • ‎español


Building Slicer

In software development, the term "build" is used to refer to the construction of an application with a tangible result. The construction in this area refers to the process of converting source code into executable applications, that is, applications written in a language that the machine understands and can execute. As software engineers already know, when we talk about these processes we refer to software written in languages that must be compiled, not interpreted.


3DSlicer Ecosystem


Lesson 1. Building 3DSlicer (windows version) Archivo:Building 3D Slicer.pdf